

- #GAMES LIKE PLANETSIDE 2 FOR MAC PRO#
- #GAMES LIKE PLANETSIDE 2 FOR MAC SOFTWARE#
- #GAMES LIKE PLANETSIDE 2 FOR MAC PS4#
- #GAMES LIKE PLANETSIDE 2 FOR MAC WINDOWS 7#
- #GAMES LIKE PLANETSIDE 2 FOR MAC MAC#
#GAMES LIKE PLANETSIDE 2 FOR MAC PS4#
When Planetside 2 launches on the PS4 next year, it will include Player Studio, which will give players the opportunity to create content they can sell. That in turn has influenced the game’s road map in various ways, prompting the team to go in directions they wouldn’t have expected before.Īnd with the line between consoles and PCs becoming steadily blurrier, the PS4 is expected to reap the benefits of SOE’s new strategy as well. Having instituted the upvoting system for new user content, Smedley says the content being voted up and down has surprised the development team. It’s already had an effect in games like PlanetSide 2.

The best modders will have a direct hand in molding and shaping their game space, banding together to choose the best content with the guidance of the development team. Pretty soon, users won’t just be building houses on a preexisting world they’ll be building the world itself.

Such a system takes traditional notions like player towns and player housing and takes it to the next level. “Could you imagine how cool it would be if you made your own castle, and it was in the game on day one?” “If it’s approved, you will be able to bring your content over to EverQuest Next,” said Smedley. In the upcoming MMO EverQuest Next, modders will be involved from the ground floor via EverQuest Landmark, which Smedley refers to as a “social-building MMO.” In PlanetSide 2, 16-year-olds are getting checks for $8,000. Smedley expects the new relationship between developers and players to manifest in a variety of ways.
#GAMES LIKE PLANETSIDE 2 FOR MAC PRO#
If you have enough RAM and a discreet working drive (which you should anyway) then running a high end game becomes trivial while running pro tools, logic, melodyne, etc.Three top investment pros open up about what it takes to get your video game funded.
#GAMES LIKE PLANETSIDE 2 FOR MAC SOFTWARE#
Audio software isn't very CPU or GPU intensive, simply HDD intensive, and occasionally RAM. with most of the machines we use in the audio industry, it isn't unheard of to run a high end game while working on a project. Don't expect an OSX client any time soon, and when/if it comes, expect it to be a DirectX port that almost never runs as well as the Windows client, nor will it get the same attention. So pop Win8 on the system and take the whole 30 secs to a minute out of your busy day to reboot the system. They aren't going to be running their projects and such while playing the game, it's to system intensive for that. Games tend to be written for DirectX and there's no support for that on OSX. Yes I understand it's not ideal, but that's just the way it is. ↑ “ Being someone that actually does have to work with Mac, Linux, and Windows systems to perform my job, dual booting is not that cumbersome to play a game. So before YOU start mouthing off about how I just can't understand, perhaps a little of your own meds might be in order. As a MBPR user, that hard drive is more at a premium than you can imagine, and yes, I pay a price considering the number of VMs I run on my system. Yes, it can take up a 4GB spot on your hard drive. ”Being someone that actually does have to work with Mac, Linux, and Windows systems to perform my job, dual booting is not that cumbersome to play a game. Half of the time, audio engineers have at least 3 hard drives filled with projects. Dual Booting means more money spent on HDDs which no one wants to do.
#GAMES LIKE PLANETSIDE 2 FOR MAC WINDOWS 7#
2: Windows 7 takes up a considerable amount of HDD space.
#GAMES LIKE PLANETSIDE 2 FOR MAC MAC#
It's about 2 things: 1: When you have constant work which you MUST do in Mac OS, dual booting is too cumbersome to do just for a single game. ↑ “ You need to understand the situation properly before you stick your foot in your mouth.
